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Basics

These glyphs, while involving different kinds of species, are known for being the cornerstones of most enchantments. They are thus introduced before all others to emphasize the importance of mastering their use.

→ entity$() Pushes the caster onto the capsum as an entity species, allowing for further manipulations to be performed.

entity$() → vector$() Looks to pop an entity species, and pushes a vector species corresponding to the position of that entity’s eyes.

entity$() → vector$() Looks to pop an entity species, and pushes a vector species corresponding to the position of that entity’s feet.

entity$() → vector$() Looks to pop an entity species, and pushes a vector species corresponding to the position slightly below an entity’s eyes. Generally used by casters to prevent projectiles from obstructing their eyes.

entity$() → vector$() Looks to pop an entity species, and pushes a unit vector corresponding to the direction the entity is looking in. Exceptionally useful for casters looking to aim their spells.

entity$() → vector$() Looks to pop an entity species, and pushes a vector corresponding to the entity’s movement.

entity$() → number$() Looks to pop an entity species, and pushes a number corresponding to the entity’s height.